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World of warships rpf on missouri
World of warships rpf on missouri




world of warships rpf on missouri

This second blast radius does not do damage BUT it does consume dive timer. Aka, if rudder at center and you do full rudder left then 2(x) is the cost.ĭive Planes = every time dive planes are shifted, consume X seconds dive timer.įire Torpedo = X second consumed per torp launch.Ĥ- Add second blast radius to depth charges that is 1.5x wider than current blast radius. Rudder = Consumes x seconds dive timer every time the rudder moves 1 notch. Each notch of engine setting increases dive timer drain rate.

world of warships rpf on missouri

In fact it would be much more balanced to have subs:ġ- NOT have teamspotting of any kind (send nor receive) unless they are at periscope or surface.Ģ- NOT be RPF'd unless they at periscope or surfaceģ- NOT have a dive timer modifier when they detected but instead have dive timer be consumed directly by sub's actions.Įngine = Very low drain when at zero engine setting. You already have this coded at DEEP depth. If sub is not not sending teamspotting because it now can't spot anything at operational depth, then sub should not be able to be RPF'd.






World of warships rpf on missouri